TRAINING RWANDANS FOR THE DIGITAL AGE

TRAINING RWANDANS FOR THE DIGITAL AGE

Africa Digital Media Academy is a vocational training school in Kigali, Rwanda. We provide students with skills in 3D computer graphics, animation, motion capture and video production and more so they can work in all areas of the digital media industry.

These courses listed below are for the next intake which will be focused on animation commencing in July 2019 and finishing in March 2020. Click HERE to apply for the course.


Introduction to Animation

Level:5

Duration: 4 Weeks

Prerequisites: Photoshop, Illustrator

Instructor: Alfred Muchilwa


Designed to filter candidates suitable for intense animation study, this course will provide a quick introduction to animation and animation production and is designed to provide students with a quick glimpse into the animation production process as well as familiarize them with frequently used animation production techniques.

Topics covered:

  • A look at the animation production pipeline

  • Understanding OpenToonz user interface and workflow

  • Animating a bouncing ball

  • Animating squash and stretch on a bouncing ball and adding rotation

  • Animating balls of different weights

  • Animating a ball colliding with a wall

  • Animating a ball with chains

  • Animating a car moving through a scene

  • Animating a ball with legs rig walk cycle

  • Animating a full figure walk cycle

  • Creating an animation demo reel in After effects

Outcome:
By the end of the course students should have assembled a short reel containing these animations that will demonstrate their capacity.


Storyboard Art

Level:5

Duration: 4 Weeks

Prerequisites: Some drawing skills, Photoshop, After Effects

Instructor: Alfred Muchilwa

A key piece of any successful animated television and film productions is the storyboard. These allow the entire crew to understand how the story will be told in a more concrete form than the script and are useful for The Animation Director to coordinate the artists and animators working on the film.

This course will allow participants to learn how to analyse a script, break it down into rough thumbnails and using a process of elimination, selecting the best thumbnail sequences for development into a storyboard.

In addition to drawing skills an understanding of the language of film is needed.

Topics covered:

  • Thumbnails

  • Storyboards

  • Presenting your storyboard ideas

  • Creating Animatics

Outcome:

By the end of the course, students should be able to  develop a completed storyboard for a 30 second script.

Reference Texts:

Framed Ink: Drawing and Composition for Visual Storytellers by Marcos Mateu-Mestre

Storyboarding Essentials: SCAD Creative Essentials (How to Translate Your Story to the Screen for Film, TV, and Other Media) by David Harland Rosseau

Storyboard Artist: A Guide to Freelancing in Film, TV, and Advertising Guiseppe Cristiano

Storyboard Design Course: Principles, Practice, and Techniques by Guiseppe Cristiano


Environment Art Design for Animation

Level:5

Duration: 4 Weeks

Prerequisites/ Requirements: Adobe Photoshop/ Illustrator Strong drawing/design skills demonstrable in a portfolio

Instructor: Alfred Muchilwa

Animated characters rarely appear on blank screens. Background environments are an important part of telling the story and, paired with character design set the look and tone of the film. Participants will interpret the script and storyboard before developing ideas as thumbnails before developing the final artwork in Adobe Photoshop and OpenToonz

Topics covered:

Perspective

Staging and design

Outcome:

Participants will develop a portfolio of digital background drawings for use in a short animation.

Reference Text:
Drawing Perspective

How to see it and how to Apply It by Brehm Matthew



Character Design And Rigging for Animation Production

Level:5

Duration: 4 Weeks

Prerequisites/ Requirements: Adobe Photoshop/ Illustrator Strong drawing/design skills, Basic Opentoonz training, Basic animation training

Instructor: Alfred Muchilwa

In a production pipeline, the character designer is responsible for the visual presentation of all the characters in the film. Every character has their own backstory that plays a large part in how they are presented on screen. Participants will learn how to develop character ideas starting with silhouette sketches on paper and then developing several silhouettes into design options for review by the director. To complete the design stage, they will create front, side and three-quarter view designs layouts for use in the rigging stage.

They will then create a digital puppet from the final approved design using OpenToonz and after testing, save it in a production ready format.


Outcome:

By the end of the course, participants should be able to create a fully designed and rigged character ready for animation in OpenToonz.

Reference Texts:

Creating Characters With Personality Bancroft, Tom

The Silver Way, Techniques Tips and Tutorials for Effective Character Design by Steven Silver


2D Animation Mechanics

Level:5

Duration: 12 Weeks

Prerequisites/ Requirements: Adobe Photoshop/ Illustrator Strong drawing/design skills, Basic Opentoonz training, Basic animation training

Instructor: Alfred Muchilwa

Participants will learn the mechanics of animation. Working with shot reference files to gain an understanding of how to create convincing animation performances. Beyond technical skills, they will learn how to interact with the director and help them realize their vision by using the animatics, shooting reference when needed and incorporating their feedback.

Topics covered:

Bouncing Ball

Animating balls of different weights

Animating a ball colliding with a wall

Animating an apple falling for secondary action

Animating a ball with a chain for secondary action

Introduction to acting with Egg obstacle scenario

Animating a ball with legs walking

Animating a ball with legs running

Animating a ball with legs walking up steps

Animating the full figure walking

Animating a full figure running

Animating a full figure pushing an object

Facial acting exercises

Outcome:
By the end of the course students should be able to complete a polished animated scene with 2d cutout characters for inclusion in the final edit.

Reference Text:

Character Animation Crash Course by Eric Goldberg